| Author | Name | Description |
| Aamisepp, Nilsson |
www.certec.lth.se/doc/haptichardwaresupport/Haptichardwaresupport.pdf |
Haptic hardware support in a 3D game enginge |
| Alexis Sepchat, Nicolas Monmarché and Dominique Archambault |
|
Accessible video games for visually impaired children — In: Proceedings of GTDW 2005 Conference (The Third Annual
International Workshop in Computer Game Design and Technology) in Liverpool, UK, November 2005. |
| Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane and Dominique Archambault |
www.springerlink.com/content/a51606316078x232/?p=261bfe0e3ef24cc4a5c82e8cd833e771&pi=0 |
Semi Automatic Generator of Tactile Video Games - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006). |
| Anita Hildén and Harry Svensson |
www.springerlink.com/link.asp?id=599fkb8djxul5rph |
Can All Young Disabled Children Play at the Computer - In: Proceedings of the ICCHP 2002 |
| Antoine Dutot, Damien Olivier and Dominique Archambault |
www.springerlink.com/link.asp?id=7nmjcbtclf7vcejd |
TL a Language to Create Games for Visually Impaired Children - In: Proceedings of the ICCHP 2002 |
| Aurélie Buaud, Dominique Archambault and Benoît Roussel |
|
Ergonomic evaluation of computer games for visually impaired children - In: 2nd International Conference on Universal Access in Human-Computer Interaction (joint with HCI International 2003) "Inclusive Design in the Information Society", Heraklion, Greece, June 2003. - Lawrence Erlbaum Associates, Constantine Stephanidis (Eds.). - pp. 1265-1269. |
| Aurélie Buaud, Dominique Archambault, Benoît Roussel and Patrick Truchot |
|
Evaluation process based on user's need: ergonomic evaluation of multimedia games for visually impaired children - In: Proceedings of the AAATE'03 Conference in Dublin, Ireland, September 2003. - IOS Press, Craddock G., McCormack L., Reilly R., Knops H. (Eds), Amsterdam, The Netherlands. - pp. 237-241. |
| Aurélie Buaud, Harry Svensson, Dominique Archambault and Dominique Burger |
www.springerlink.com/link.asp?id=hnbj4ewc3cf4nh2j |
Multimedia games for visually impaired children - In: Proceedings of the ICCHP 2002 |
| Dan Gärdenfors |
cybersonica.org/archive/pdfs/gardenfors.pdf |
Designing Sound-Based Computer Games |
| Dimitrios Grammenos, Anthony Savidis and Constantine Stephanidis |
dmt.fh-joanneum.at/kd3/objects/application_pdf/1650_UA_accessible_chess_game.pdf |
UA-Chess: A Universally Accessible
Board Game - In: Proceedings of the 3rd International Conference on
Universal Access in Human-Computer Interaction. Las Vegas, USA, July 2005 |
| Dimitris Grammenos, Anthony Savidis, Yannis Georgalis and Constantine Stephanidis |
www.springerlink.com/content/t71332v20287u0p1/?p=ea0c3c25aac7404f85d0ea0c5bee4d2c&pi=0 |
Access Invaders: Developing a Universally Accessible Action Game - In: Proceedings of the 10th International
Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006). |
| Dominique Archambault |
www.springerlink.com/link.asp?id=02dqlkj53hyf1809 |
Computers for the Development of Young Disabled Children - In: Proceedings of the ICCHP 2002 |
| Dominique Archambault |
|
The Tim Game Engine: Development of Computer Games Accessible to Blind and Partially Sighted Children - In: Proceedings of the SCI 2003 Conference (World Multiconference on Systemics, Cybernetics and Informatics) in Orlando, Florida, USA, July 2003. |
| Dominique Archambault |
|
A Game Engine For Designing Adapted Computer Games For Visually Impaired Children - In: CSUN's 18th Annual International Conference, "Technology and Persons with Disabilities", Los Angeles, États-Unis, March 2003. |
| Dominique Archambault |
www.springerlink.com/link.asp?id=lx6rvaychmrvqv15 |
The TiM Project: Overview of Results - In: Proceedings of the ICCHP 2004 |
| Dominique Archambault and Damien Olivier |
portal.acm.org/ft_gateway.cfm?id=1178578&type=pdf&coll=&dl=ACM&CFID=15151515&CFTOKEN=6184618 |
How to Make Games for Visually Impaired Children — In: Proceedings of ACE05
Conference (ACM SIGCHI International Conference on Advances in Computer
Entertainment Technology)in Valencia, Spain, June 2005. — pp. 450-453 |
| Dominique Archambault and Dominique Burger |
|
From Multimodality to Multimodalities: the need for independent models - In: Proceedings of the UAHCI'01 conference "Universal Access in HCI - Towards an Information Society for All", New-Orleans, USA, August 2001. - Lawrence Erlbaum Associates, Constantine Stephanidis (Eds.). - pp. 227-231. |
| Dominique Archambault, Damien Olivier and Harry Svensson |
|
Computer Games that work for visually impaired children — In:
Proceedings of HCI International 2005 Conference (11th International
Conference on Humane-Computer Interaction)in Las Vegas, Nevada, USA,
July 2005. |
| Dominique Archambault, Dominique Burger and Sébastien Sablé |
|
The TiM project: Tactile Interactive Multimedia computer games for visually impaired children - In: Proceedings of the AAATE'01 Conference in Ljubljana "Assistive Technology - Added Value to the Quality of Life", Slovenia, September 2001. - IOS Press , Marincek C., Bühler C., Knops H. and Andrich R. (Eds.), Amsterdam, The Netherlands. - pp. 359-363. |
| Eric Velleman, Richard van Tol, Sander Huiberts and Hugo Verwey |
www.springerlink.com/link.asp?id=2m9lwypn4kn9fe5a |
3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind - In: Proceedings of the ICCHP 2004 |
| Harry Svensson and Jenny Hammarlund |
|
From visual stimulation to regular use of computers in early education: The bottom-up perspective - In: Adaptations multimodales de jeux multimédia, BrailleNet et la Cité des Sciences et de l'Industrie de La Villette, Paris, April 2001. |
| Harry Svensson, Dominique Archambault |
|
Why computer games? Shouldn't we concentrated our work on basic skills like reading? - In: 11th ICEVI World Conference (International Council for Education of People with Visual Impairment) New Visions: Moving Toward an Inclusive Community, Noordwijkerhout, The Netherlands, July/August 2002. |
| International Game Developers Association (IGDA) |
http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf |
Accessibility in Games: Motivations
and Approaches. 2004. |
| John Gilligan, Brian Mac Namee and Peter Smith |
www.comp.dit.ie/bmacnamee/papers/CGamesAccessiblePong.pdf |
Interface Design Requirements For Playing Pong With A Single Switch Device - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006 |
| Kevin Bierre, Jonathan Chetwynd, Barrie Ellis; D. Michelle Hinn, Stephanie Ludi and Thomas Westin |
www.igda.org/accessibility/HCII2005_GAC.pdf |
Game Not Over: Accessibility Issues in Video Games |
| Lieselotte van Leeuwen |
|
Giving children a voice in the design process - In: NESTA Digital childhoods conference, March 2003 |
| Lieselotte van Leeuwen and Phil Ellis |
|
Blind children's play with sound. - In: 11th ICEVI World Conference (International Council for Education of People with Visual Impairment) New Visions: Moving Toward an Inclusive Community, Noordwijkerhout, The Netherlands, July/August 2002. |
| Lieselotte van Leeuwen, Aoife Power and Phil Ellis |
www.springerlink.com/link.asp?id=exc96cq3vk9m62ky |
Choosing Methods for Prototype Testing of Inclusive Computer Games - In: Proceedings of the ICCHP 2004 |
| Matthew T. Atkinson, Sabahattin Gucukoglu, Colin H. C. Machin and Adrian E. Lawrence |
portal.acm.org/ft_gateway.cfm?id=1183321&type=pdf&coll=&dl=ACM&CFID=15151515&CFTOKEN=6184618 |
Making the Mainstream Accessible: What\'s in a Game? - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006). |
| Morten Tollefsen and Are Flyen |
www.springerlink.com/content/b37833wqv57657w1/?p=a98cf23c484e46cbafa56b8b77fa214d&pi=0 |
Internet and Accessible Entertainment - In: Proceedings of the 10th International
Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006). |
| Morten Tollefsen and Magne Lunde |
www.springerlink.com/link.asp?id=hfcfda5d33e80km7 |
Entertaining Software for Young Persons with Disabilities - In: Proceedings of the ICCHP 2004 |
| Phil Ellis |
|
Sound as a powerful motivation in developing abilities in children with special educational needs - In: Adaptations multimodales de jeux multimédia, BrailleNet et la Cité des Sciences et de l'Industrie de La Villette, Paris, April 2001. |
| Roland Ossmann and Klaus Miesenberger |
www.springerlink.com/content/k41824w5v0517875/?p=cb15504369a3495ea832c400da63a586&pi=1 |
Guidelines for the Development of Accessible Computer Games - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006). |
| Roland Ossmann, Dominique Archambault and Klaus Miesenberger |
|
Computer Game Accessibility: From Specific Games to Accessible Games - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006 |
| Sébastien Sablé and Dominique Archambault |
www.springerlink.com/link.asp?id=6w8ptjlghtq8q3rt |
Libbraille: A Portable Library to Easily Access Braille Displays - In: Proceedings of the ICCHP 2002 |
| Sébastien Sablé and Dominique Archambault |
|
Blindstation: a Game platform adapted to visually impaired children - In: Proceedings of the AAATE'03 Conference in Dublin, Ireland, September 2003. - IOS Press, Craddock G., McCormack L., Reilly R., Knops H. (Eds), Amsterdam, The Netherlands. - pp. 232-236. |
| Thomas Gaudy, Stéphane Natkin and Dominique Archambault |
cedric.cnam.fr/PUBLIS/RC1085.pdf |
Playing audiogames without instructions for use? To do without an instruction leaflet or without language itself - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006 |
| Thomas Westin |
www.icdvrat.reading.ac.uk/2004/papers/S03_N3_Westin_ICDVRAT2004.pdf |
Game accessibility case study: Terraformers – a real-time 3D graphic game - In: In Proc. of the The Fifth International Conference on Disability, Virtual Reality and Associated Technologies, Oxford, UK. 2004. |