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AuthorNameDescription
Aamisepp, Nilsson www.certec.lth.se/doc/haptichardwaresupport/Haptichardwaresupport.pdf Haptic hardware support in a 3D game enginge
Alexis Sepchat, Nicolas Monmarché and Dominique Archambault Accessible video games for visually impaired children — In: Proceedings of GTDW 2005 Conference (The Third Annual International Workshop in Computer Game Design and Technology) in Liverpool, UK, November 2005.
Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane and Dominique Archambault www.springerlink.com/content/a51606316078x232/?p=261bfe0e3ef24cc4a5c82e8cd833e771&pi=0 Semi Automatic Generator of Tactile Video Games - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006).
Anita Hildén and Harry Svensson www.springerlink.com/link.asp?id=599fkb8djxul5rph Can All Young Disabled Children Play at the Computer - In: Proceedings of the ICCHP 2002
Antoine Dutot, Damien Olivier and Dominique Archambault www.springerlink.com/link.asp?id=7nmjcbtclf7vcejd TL a Language to Create Games for Visually Impaired Children - In: Proceedings of the ICCHP 2002
Aurélie Buaud, Dominique Archambault and Benoît Roussel Ergonomic evaluation of computer games for visually impaired children - In: 2nd International Conference on Universal Access in Human-Computer Interaction (joint with HCI International 2003) "Inclusive Design in the Information Society", Heraklion, Greece, June 2003. - Lawrence Erlbaum Associates, Constantine Stephanidis (Eds.). - pp. 1265-1269.
Aurélie Buaud, Dominique Archambault, Benoît Roussel and Patrick Truchot Evaluation process based on user's need: ergonomic evaluation of multimedia games for visually impaired children - In: Proceedings of the AAATE'03 Conference in Dublin, Ireland, September 2003. - IOS Press, Craddock G., McCormack L., Reilly R., Knops H. (Eds), Amsterdam, The Netherlands. - pp. 237-241.
Aurélie Buaud, Harry Svensson, Dominique Archambault and Dominique Burger www.springerlink.com/link.asp?id=hnbj4ewc3cf4nh2j Multimedia games for visually impaired children - In: Proceedings of the ICCHP 2002
Dan Gärdenfors cybersonica.org/archive/pdfs/gardenfors.pdf Designing Sound-Based Computer Games
Dimitrios Grammenos, Anthony Savidis and Constantine Stephanidis dmt.fh-joanneum.at/kd3/objects/application_pdf/1650_UA_accessible_chess_game.pdf UA-Chess: A Universally Accessible Board Game - In: Proceedings of the 3rd International Conference on Universal Access in Human-Computer Interaction. Las Vegas, USA, July 2005
Dimitris Grammenos, Anthony Savidis, Yannis Georgalis and Constantine Stephanidis www.springerlink.com/content/t71332v20287u0p1/?p=ea0c3c25aac7404f85d0ea0c5bee4d2c&pi=0 Access Invaders: Developing a Universally Accessible Action Game - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006).
Dominique Archambault www.springerlink.com/link.asp?id=02dqlkj53hyf1809 Computers for the Development of Young Disabled Children - In: Proceedings of the ICCHP 2002
Dominique Archambault The Tim Game Engine: Development of Computer Games Accessible to Blind and Partially Sighted Children - In: Proceedings of the SCI 2003 Conference (World Multiconference on Systemics, Cybernetics and Informatics) in Orlando, Florida, USA, July 2003.
Dominique Archambault A Game Engine For Designing Adapted Computer Games For Visually Impaired Children - In: CSUN's 18th Annual International Conference, "Technology and Persons with Disabilities", Los Angeles, États-Unis, March 2003.
Dominique Archambault www.springerlink.com/link.asp?id=lx6rvaychmrvqv15 The TiM Project: Overview of Results - In: Proceedings of the ICCHP 2004
Dominique Archambault and Damien Olivier portal.acm.org/ft_gateway.cfm?id=1178578&type=pdf&coll=&dl=ACM&CFID=15151515&CFTOKEN=6184618 How to Make Games for Visually Impaired Children — In: Proceedings of ACE05 Conference (ACM SIGCHI International Conference on Advances in Computer Entertainment Technology)in Valencia, Spain, June 2005. — pp. 450-453
Dominique Archambault and Dominique Burger From Multimodality to Multimodalities: the need for independent models - In: Proceedings of the UAHCI'01 conference "Universal Access in HCI - Towards an Information Society for All", New-Orleans, USA, August 2001. - Lawrence Erlbaum Associates, Constantine Stephanidis (Eds.). - pp. 227-231.
Dominique Archambault, Damien Olivier and Harry Svensson Computer Games that work for visually impaired children — In: Proceedings of HCI International 2005 Conference (11th International Conference on Humane-Computer Interaction)in Las Vegas, Nevada, USA, July 2005.
Dominique Archambault, Dominique Burger and Sébastien Sablé The TiM project: Tactile Interactive Multimedia computer games for visually impaired children - In: Proceedings of the AAATE'01 Conference in Ljubljana "Assistive Technology - Added Value to the Quality of Life", Slovenia, September 2001. - IOS Press , Marincek C., Bühler C., Knops H. and Andrich R. (Eds.), Amsterdam, The Netherlands. - pp. 359-363.
Eric Velleman, Richard van Tol, Sander Huiberts and Hugo Verwey www.springerlink.com/link.asp?id=2m9lwypn4kn9fe5a 3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind - In: Proceedings of the ICCHP 2004
Harry Svensson and Jenny Hammarlund From visual stimulation to regular use of computers in early education: The bottom-up perspective - In: Adaptations multimodales de jeux multimédia, BrailleNet et la Cité des Sciences et de l'Industrie de La Villette, Paris, April 2001.
Harry Svensson, Dominique Archambault Why computer games? Shouldn't we concentrated our work on basic skills like reading? - In: 11th ICEVI World Conference (International Council for Education of People with Visual Impairment) New Visions: Moving Toward an Inclusive Community, Noordwijkerhout, The Netherlands, July/August 2002.
International Game Developers Association (IGDA) http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf Accessibility in Games: Motivations and Approaches. 2004.
John Gilligan, Brian Mac Namee and Peter Smith www.comp.dit.ie/bmacnamee/papers/CGamesAccessiblePong.pdf Interface Design Requirements For Playing Pong With A Single Switch Device - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006
Kevin Bierre, Jonathan Chetwynd, Barrie Ellis; D. Michelle Hinn, Stephanie Ludi and Thomas Westin www.igda.org/accessibility/HCII2005_GAC.pdf Game Not Over: Accessibility Issues in Video Games
Lieselotte van Leeuwen Giving children a voice in the design process - In: NESTA Digital childhoods conference, March 2003
Lieselotte van Leeuwen and Phil Ellis Blind children's play with sound. - In: 11th ICEVI World Conference (International Council for Education of People with Visual Impairment) New Visions: Moving Toward an Inclusive Community, Noordwijkerhout, The Netherlands, July/August 2002.
Lieselotte van Leeuwen, Aoife Power and Phil Ellis www.springerlink.com/link.asp?id=exc96cq3vk9m62ky Choosing Methods for Prototype Testing of Inclusive Computer Games - In: Proceedings of the ICCHP 2004
Matthew T. Atkinson, Sabahattin Gucukoglu, Colin H. C. Machin and Adrian E. Lawrence portal.acm.org/ft_gateway.cfm?id=1183321&type=pdf&coll=&dl=ACM&CFID=15151515&CFTOKEN=6184618 Making the Mainstream Accessible: What\'s in a Game? - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006).
Morten Tollefsen and Are Flyen www.springerlink.com/content/b37833wqv57657w1/?p=a98cf23c484e46cbafa56b8b77fa214d&pi=0 Internet and Accessible Entertainment - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006).
Morten Tollefsen and Magne Lunde www.springerlink.com/link.asp?id=hfcfda5d33e80km7 Entertaining Software for Young Persons with Disabilities - In: Proceedings of the ICCHP 2004
Phil Ellis Sound as a powerful motivation in developing abilities in children with special educational needs - In: Adaptations multimodales de jeux multimédia, BrailleNet et la Cité des Sciences et de l'Industrie de La Villette, Paris, April 2001.
Roland Ossmann and Klaus Miesenberger www.springerlink.com/content/k41824w5v0517875/?p=cb15504369a3495ea832c400da63a586&pi=1 Guidelines for the Development of Accessible Computer Games - In: Proceedings of the 10th International Conference Computers Helping People with Special Needs (Linz, Jul. 12-14 2006).
Roland Ossmann, Dominique Archambault and Klaus Miesenberger Computer Game Accessibility: From Specific Games to Accessible Games - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006
Sébastien Sablé and Dominique Archambault www.springerlink.com/link.asp?id=6w8ptjlghtq8q3rt Libbraille: A Portable Library to Easily Access Braille Displays - In: Proceedings of the ICCHP 2002
Sébastien Sablé and Dominique Archambault Blindstation: a Game platform adapted to visually impaired children - In: Proceedings of the AAATE'03 Conference in Dublin, Ireland, September 2003. - IOS Press, Craddock G., McCormack L., Reilly R., Knops H. (Eds), Amsterdam, The Netherlands. - pp. 232-236.
Thomas Gaudy, Stéphane Natkin and Dominique Archambault cedric.cnam.fr/PUBLIS/RC1085.pdf Playing audiogames without instructions for use? To do without an instruction leaflet or without language itself - In: CGames - 9th International Conference on Computer Games, Dublin, Ireland, Nov. 2006
Thomas Westin www.icdvrat.reading.ac.uk/2004/papers/S03_N3_Westin_ICDVRAT2004.pdf Game accessibility case study: Terraformers – a real-time 3D graphic game - In: In Proc. of the The Fifth International Conference on Disability, Virtual Reality and Associated Technologies, Oxford, UK. 2004.


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